The Impact of a Gamified Reviewer on Alternative Learning System Learners

JANELYN A. TALINGDAN
https://orcid.org/0000-0002-6332-0568
janelyn.ambre@asist.edu.ph
Abra State Institute of Sciences and Technology
Lagangilang, Abra, Philippines

JOVENTINO T. TRINIDAD JR.
https://orcid.org/0000-0002-7391-7712
jjrtrinidad@asist.edu.ph
Abra State Institute of Sciences and Technology
Lagangilang, Abra, Philippines

Abstract

With the proliferation of technology-based edutainment among the young generation, it is very timely to employ a trending technique in learning called gamification. Education is precisely one of the main fields that could benefit from this trend. This study is an assessment of the impact of a developed gamified reviewer on Alternative Learning System (ALS) learners. Printed Accreditation and Equivalency test reviewers were used as input in the creation of a framework for and adopted the ADDIE model in the development of a gamified reviewer. It is a Windows-based application for ALS learners and facilitators to reinforce engagement, enjoyment and learning among learners in preparation for the Accreditation and Equivalency test. The respondents perceived the gamified reviewer as excellent with a System Usability Scale (SUS) score of 82.12 and they strongly agreed that it is highly engaging, enjoying and learnable. The results show that this particular implementation of gamification to improve learning has beneficial impact.

Keywords

Alternative Learning System; Learning; Gamification; Engagement

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